using AssetRipper.SourceGenerated.Extensions.Enums.Shader.SerializedShader; using AssetRipper.SourceGenerated.Subclasses.SerializedPass; namespace AssetRipper.SourceGenerated.Extensions { public static class SerializedPassExtensions { public static SerializedPassType GetType_(this ISerializedPass pass) { return (SerializedPassType)pass.Type; } } }