using AssetRipper.Assets.Utils; using AssetRipper.SourceGenerated.Subclasses.MeshBlendShapeChannel; namespace AssetRipper.SourceGenerated.Extensions { public static class MeshBlendShapeChannelExtensions { public static void SetValues(this IMeshBlendShapeChannel channel, string name, int frameIndex, int frameCount) { channel.Name.String = name; channel.NameHash = CrcUtils.CalculateDigestUTF8(name); channel.FrameIndex = frameIndex; channel.FrameCount = frameCount; } } }