using AssetRipper.SourceGenerated.Subclasses.BufferBinding; namespace AssetRipper.SourceGenerated.Extensions { public static class BufferBindingExtensions { public static void SetValues(this IBufferBinding binding, string name, int index) { //binding.Name = name;//Name doesn't exist binding.NameIndex = -1; binding.Index = index; binding.ArraySize = 0; } } }