using AssetRipper.SourceGenerated.Subclasses.EnlightenSceneMapping; namespace AssetRipper.SourceGenerated.Extensions; public static class EnlightenSceneMappingExtensions { public static bool IsEmpty(this IEnlightenSceneMapping mapping) { return mapping.Renderers.Count == 0 && mapping.SystemAtlases.Count == 0 && mapping.Systems.Count == 0 && mapping.TerrainChunks.Count == 0 && (mapping.Probesets?.Count ?? 0) == 0; } }