using AssetRipper.SourceGenerated.Enums; using AssetRipper.SourceGenerated.Subclasses.ShadowSettings; namespace AssetRipper.SourceGenerated.Extensions { public static class ShadowSettingsExtensions { public static LightShadows GetLightmapBakeType(this IShadowSettings settings) { return (LightShadows)settings.Type; } } }