using AssetRipper.SourceGenerated.Extensions.Enums.Shader.GpuProgramType; using AssetRipper.SourceGenerated.Subclasses.SerializedPlayerSubProgram; namespace AssetRipper.SourceGenerated.Extensions; public static class SerializedPlayerSubProgramExtensions { public static ShaderGpuProgramType GetProgramType(this ISerializedPlayerSubProgram subProgram, UnityVersion version) { return ((ShaderGpuProgramType55)subProgram.GpuProgramType).ToGpuProgramType(); } }