using AssetRipper.SourceGenerated.Subclasses.GUID; namespace AssetRipper.SourceGenerated.Extensions; public static class GuidExtensions { public static void CopyValues(this GUID destination, UnityGuid source) { destination.Data_0_ = source.Data0; destination.Data_1_ = source.Data1; destination.Data_2_ = source.Data2; destination.Data_3_ = source.Data3; } }