using AssetRipper.SourceGenerated.Classes.ClassID_1107; namespace AssetRipper.SourceGenerated.Extensions; public static class AnimatorStateMachineExtensions { public static void SetChildStateCapacity(this IAnimatorStateMachine stateMachine, int c) { if (stateMachine.Has_ChildStates()) { stateMachine.ChildStates.Capacity = c; } else { stateMachine.States.Capacity = c; } } public static void SetChildStateMachineCapacity(this IAnimatorStateMachine stateMachine, int c) { if (stateMachine.Has_ChildStateMachines()) { stateMachine.ChildStateMachines.Capacity = c; } else { stateMachine.ChildStateMachine.Capacity = c; stateMachine.ChildStateMachinePosition.Capacity = c; } } public static void TrimChildStateMachines(this IAnimatorStateMachine stateMachine) { stateMachine.SetChildStateMachineCapacity(stateMachine.ChildStateMachinesCount()); } public static void SetEntryTransitionsCapacity(this IAnimatorStateMachine stateMachine, int c) { if (stateMachine.Has_EntryTransitions()) { stateMachine.EntryTransitions.Capacity = c; } } public static int ChildStatesCount(this IAnimatorStateMachine stateMachine) { if (stateMachine.Has_ChildStates()) { return stateMachine.ChildStates.Count; } return stateMachine.StatesP.Count; } public static int ChildStateMachinesCount(this IAnimatorStateMachine stateMachine) { if (stateMachine.Has_ChildStateMachines()) { return stateMachine.ChildStateMachines.Count; } return stateMachine.ChildStateMachine.Count; } }