using AssetRipper.Checksum; using AssetRipper.SourceGenerated.Subclasses.MeshBlendShapeChannel; namespace AssetRipper.SourceGenerated.Extensions; public static class MeshBlendShapeChannelExtensions { public static void SetValues(this IMeshBlendShapeChannel channel, string name, int frameIndex, int frameCount) { channel.Name = name; channel.NameHash = Crc32Algorithm.HashUTF8(name); channel.FrameIndex = frameIndex; channel.FrameCount = frameCount; } }