using AssetRipper.SourceGenerated.Subclasses.BuiltinShaderSettings; using BuiltinShaderMode = AssetRipper.SourceGenerated.Enums.BuiltinShaderMode_1; namespace AssetRipper.SourceGenerated.Extensions; public static class BuiltinShaderSettingsExtensions { public static BuiltinShaderMode GetMode(this IBuiltinShaderSettings settings) { return (BuiltinShaderMode)settings.Mode; } }