using AssetRipper.SourceGenerated.Classes.ClassID_48; using AssetRipper.SourceGenerated.Extensions.Enums.Shader; namespace AssetRipper.SourceGenerated.Extensions { public static class ShaderExtensions { public static IEnumerable? GetPlatforms(this IShader shader) { return shader.Platforms_C48?.Select(p => unchecked((GPUPlatform)p)); } } }