using AssetRipper.SourceGenerated.Extensions.Enums.Shader.SerializedShader; using AssetRipper.SourceGenerated.Subclasses.SerializedProperty; namespace AssetRipper.SourceGenerated.Extensions { public static class SerializedPropertyExtensions { public static SerializedPropertyType GetType_(this ISerializedProperty property) { return (SerializedPropertyType)property.Type; } public static SerializedPropertyFlag GetFlags(this ISerializedProperty property) { return (SerializedPropertyFlag)property.Flags; } } }