using AssetRipper.Numerics; namespace AssetRipper.AssemblyDumper.Passes; internal static partial class Pass007_ExtractSubclasses { private readonly struct ClassData { public readonly string Name; public readonly UniversalClass Class; public readonly UnityVersionRange VersionRange; public ClassData(string name, UniversalClass @class, Range versionRange) { Name = name; Class = @class; VersionRange = versionRange; } } }