using AssetRipper.DocExtraction.DataStructures; namespace AssetRipper.AssemblyDumper.Documentation; internal static class HistoryBaseExtensions { public static IEnumerable GetVersionRange(this HistoryBase history) { if (history.Exists.Count == 0) { yield return default; } else if (history.Exists.Count == 1) { yield return new UnityVersionRange(history.Exists[0].Key, UnityVersion.MaxVersion); } else { for (int i = 0; i < history.Exists.Count; i++) { if (history.Exists[i].Value) { yield return history.Exists.GetRange(i); } } } } }