9 Commits

Author SHA1 Message Date
ds5678
2b05a584a3 Implement VertexDataBlob
* Resolves #1455
2024-12-08 10:12:01 -08:00
ds5678
669a55de0f Fix incorrect number of mesh colors extracted before 2018
* This affected GLB export and Static Mesh Separation
2024-02-19 19:26:52 -05:00
ds5678
bb19f1b9b1 BoneWeight Improvements
* Fix bug where there were extra skin weights extracted. The extra values were all 0 because there was never any data to fill them.
* Make compiler warn for incorrect use of Pure methods
* Refactor BoneWeight4 to use InlineArray
* Support bit packing ReadOnlySpan<int>
* Support setting the compressed mesh weights
2024-02-03 15:13:27 -05:00
ds5678
cfe4dcc250 Fix skinning bug 2024-01-13 11:30:34 -05:00
Jeremy Pritts
86923fa05c NuGet bump
* Support newer Unity versions
* Resolve issues with breaking AssetRipper.Primitives changes
2023-12-23 02:23:42 -05:00
Jeremy Pritts
ac7b4f0dda Bump internal NuGet references 2023-12-12 02:46:58 -05:00
Jeremy Pritts
26c68441f6 Fix some nullable warnings 2023-10-25 23:46:20 -04:00
Jeremy Pritts
3509ddd1c3 2023 support
* Resolves #917
* Resolves #1023
2023-10-14 12:27:15 -04:00
Jeremy Pritts
6e45e71f3c Move projects into a subfolder 2023-01-14 11:31:39 -05:00