ds5678
3d8b19c3d5
Support new Unity versions
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Resolves #1997
2025-11-04 22:10:35 -08:00
ds5678
976c73f845
Fix NuGetFixer from SharpCompress regression
2025-11-04 22:05:53 -08:00
ds5678
46261d2259
Handle highly compressed games better
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Resolves #1953
2025-11-04 21:17:54 -08:00
ds5678
986042202c
Fix IPA regression
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Resolves #1989
2025-11-04 20:39:45 -08:00
ds5678
5ebaeb1d6f
Shader extensions
2025-11-04 03:40:02 -08:00
ds5678
6183a71996
DirectX support for shader decompilation is Windows-only
2025-11-04 00:19:06 -08:00
ds5678
9887da8cf5
Fix UnloadedStructure failing to copy itself
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Resolves #1992
2025-10-30 22:33:10 -07:00
ds5678
548aba4465
Update IsDirectX to exclude xboxone_d3d12 platform
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The `IsDirectX` method in the `GPUPlatformExtensions` class was modified to remove `xboxone_d3d12` from the list of platforms considered as DirectX. The method now only returns `true` for `d3d9`, `d3d11`, and `d3d11_9x`, narrowing the platforms that qualify as DirectX.
2025-10-27 00:11:25 -07:00
ds5678
03393d0c22
Fix failure to load multi-file resource
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Resolves #1971
2025-10-26 22:03:53 -07:00
dependabot[bot]
5763da212e
Bump System.Text.Json from 9.0.9 to 9.0.10
...
---
updated-dependencies:
- dependency-name: System.Text.Json
dependency-version: 9.0.10
dependency-type: direct:production
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
2025-10-26 20:18:30 -07:00
dependabot[bot]
17e3f3a482
Bump SharpCompress from 0.40.0 to 0.41.0
...
---
updated-dependencies:
- dependency-name: SharpCompress
dependency-version: 0.41.0
dependency-type: direct:production
update-type: version-update:semver-minor
- dependency-name: SharpCompress
dependency-version: 0.41.0
dependency-type: direct:production
update-type: version-update:semver-minor
- dependency-name: SharpCompress
dependency-version: 0.41.0
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
2025-10-26 16:47:52 -07:00
ds5678
f4ccec71ea
Use WithUnityVersion in ProjectYamlWalker
2025-10-26 16:47:04 -07:00
ds5678
9ab4f12833
Fix dictionary serialization
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Resolves #1869
Resolves #1782
Resolves #821
Closes #1701
2025-10-26 16:38:53 -07:00
ds5678
1ef2519ea3
Add a UI page to check for premium feature support
2025-10-25 17:55:50 -07:00
ds5678
2f43a7abe5
Use FileSystem for zip extraction
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Resolves #1943
2025-10-25 15:33:06 -07:00
ds5678
07d415a794
Fix issue with writing BMP images
2025-10-19 13:07:13 -07:00
ds5678
09221814d6
Remove legacy shader decompilation
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Closes #1968
Closes #1815
Closes #1803
Closes #1668
Closes #1229
Closes #1131
Closes #1109
Closes #810
Closes #727
Closes #726
Closes #714
Closes #605
Closes #524
Closes #9
2025-10-18 19:23:41 -07:00
ds5678
41d464112b
Primary Content Extraction should respect export settings
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Resolves #1942
2025-10-18 13:51:27 -07:00
ds5678
43fea56266
Bump version to 1.3.5
2025-10-12 22:11:00 -07:00
ds5678
98c4813d35
Fix IndexOutOfRangeException during AnimatorController recovery
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Resolves #1909
Resolves #1919
Resolves #1963
2025-10-12 21:53:36 -07:00
ds5678
a29aa565a9
Reenable RandomAccessStream
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Related: #1954
2025-10-12 21:29:58 -07:00
ds5678
fce679c54f
Duplicate shared state behaviours
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Resolves #1940
2025-10-12 16:18:13 -07:00
ds5678
c95aaf089d
Support recent versions of Unity
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Also, change CopyValues methods to support self copying
2025-10-12 16:11:42 -07:00
ds5678
e4b741316d
Use unbound generics in nameof
2025-10-12 13:03:53 -07:00
ds5678
45e0c72fac
Handle scene paths in the package cache
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Resolves #1964
2025-10-11 22:01:26 -07:00
ds5678
680e53c41c
Prevent SkipExportCollection from spamming the log
2025-10-10 11:46:10 -07:00
ds5678
19653bcb80
Update common string for new Unity versions
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Resolves #1961
2025-10-10 10:59:22 -07:00
ds5678
ff48885da1
Create a SpriteConverter class for converting sprites to bitmaps
2025-10-10 01:46:36 -07:00
ds5678
fca21ad09c
Add crop functionality to DirectBitmap
2025-10-10 01:45:01 -07:00
ds5678
3124e0599a
Fix an exception when calling GetPacking
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This also refactors classes to use extension properties for ISpriteAtlasData and ISpriteRenderData
2025-10-10 01:41:19 -07:00
ds5678
1362f35200
Fix an issue with UV dimension being ignored
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Resolves #1930
Resolves #1512
2025-10-09 21:28:40 -07:00
ds5678
5cf6fbad22
Disable changes from #1954
2025-10-09 18:06:10 -07:00
ds5678
b328be9ec6
Use BinaryPrimitives instead of BitConverter
2025-10-09 16:45:07 -07:00
ds5678
e70e206184
Texture3D decoding support
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Resolves #1886
2025-10-06 23:43:24 -07:00
ds5678
39f9ea7592
Improve texture export performance
2025-10-06 02:59:42 -07:00
ds5678
58d0496f3c
Save button for audio assets
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Resolves #1950
2025-10-05 20:12:53 -07:00
ds5678
ff19979be9
Assume Unity version is stripped if it can't be parsed instead of throwing an exception
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Resolves #1947
2025-10-05 13:10:16 -07:00
Jason McNew
cf22d78101
Avoid copying uncompressed file data to large byte[] arrays ( #1954 )
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* Avoid copying uncompressed bundle files to large byte[].
* Move dependency check logic to SmartStream, and copy if not compatible.
Style cleanups per feedback.
* Tie the original FileStream lifecycle to any surviving partials.
* Ensure FileStream isn't finalized while we're calling Dispose() on it.
* Hold a ref to FIleStream and let the finalizer close it.
Co-authored-by: Jeremy Pritts <49847914+ds5678@users.noreply.github.com>
* Cache FileStream.SafeFileHandle getter to avoid unnecessary Seek().
See OSFileStreamStrategy.cs.
---------
Co-authored-by: Jeremy Pritts <49847914+ds5678@users.noreply.github.com>
2025-10-05 03:49:57 -07:00
ds5678
506c4e3cf7
Fix InvalidCastException during ILSpy decompilation
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Resolves #1958
2025-10-05 03:06:25 -07:00
ds5678
6b429fa7d8
Add message box confirming that a user consents to folder deletion
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Resolves #1283
2025-10-04 15:29:03 -07:00
ds5678
7a728e3479
Dictionary improvements
2025-10-03 12:11:59 -07:00
Dawi Alotaibi
a22b511abb
Add a class filter for the assets ( #1949 )
...
* added a class filter for the assets
* addressing PR commets
* fix formatting
* fix formatting
* address comments
* add Localization for "All"
2025-10-01 10:06:20 -07:00
Raytwo
4cccff3d5a
Implement texture unswizzling for Switch platform ( #1948 )
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* Experimental unswizzling port
* Remove unused helper
* Fix wrong field usage
* Remove unused methods
* Properly check for swizzling
* Update Source/AssetRipper.SourceGenerated.Extensions/SwitchSwizzle.cs
Co-authored-by: Jeremy Pritts <49847914+ds5678@users.noreply.github.com>
* Update Source/AssetRipper.SourceGenerated.Extensions/SwitchSwizzle.cs
Co-authored-by: Jeremy Pritts <49847914+ds5678@users.noreply.github.com>
* Inline IsSwitchSwizzled
* Rename boolean for clarity
* Turn SwitchSwizzle into a static class
* Return on unsupported format
* Fix nullable accesses
* Apply recommended change
* Update Source/AssetRipper.SourceGenerated.Extensions/SwitchSwizzle.cs
Co-authored-by: Jeremy Pritts <49847914+ds5678@users.noreply.github.com>
---------
Co-authored-by: Jeremy Pritts <49847914+ds5678@users.noreply.github.com>
2025-09-30 16:03:07 -07:00
ds5678
9e60805e1a
Bump project version to 1.3.4
...
Updated the `<Version>` property in `Directory.Build.props`
from `1.3.3` to `1.3.4`. This version increment prepares
the project for a new release, ensuring the updated version
is reflected in the build and associated outputs.
2025-09-21 21:57:58 -07:00
ds5678
65afadabb3
Fix the face count and level count issues in the new crunch decoder
2025-09-21 21:48:45 -07:00
ds5678
61da5e9348
Refactor tests and improve code quality
...
- Updated test dependencies: replaced `coverlet.collector` with `NUnit.Analyzers` for enhanced test analysis.
- Refactored `TypeSignatureNameTests` to use instance setup and improved assertions with `Is.EqualTo`.
- Simplified `AssetEqualityTests` by directly using `AssetEqualityComparer` in assertions.
- Made `FileStreamTests` static and removed unused setup code.
- Improved `RangeTests` by grouping assertions and using `Assert.EnterMultipleScope`.
- Standardized random data generation with `TestContext.CurrentContext.Random`.
- Removed unused `RandomStructEnumerable` class.
- Refactored `DefaultJsonWalkerTests` and `DefaultYamlWalkerTests` for better readability and performance.
- Removed redundant code in `VertexDataBlobTests` and simplified equivalence assertions.
- General cleanup: removed unused namespaces, improved formatting, and aligned with modern C# conventions.
2025-09-21 15:33:59 -07:00
ds5678
6ec94c23bb
Remove InternalsVisibleTo from AssetRipper.Yaml
2025-09-21 14:20:12 -07:00
ds5678
fe32ffbbab
Replace references to SharpZipLib with SharpCompress
2025-09-21 01:56:37 -07:00
ds5678
d8a5557478
Convert FileSystem::GetUniqueName into an instance method
...
Related: #1581
2025-09-21 00:19:04 -07:00
ds5678
9793a943a6
Redirect references from TemporaryFileStorage to LocalFileSystem
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Related: #1581
2025-09-21 00:06:50 -07:00