8 Commits

Author SHA1 Message Date
ds5678
b08d463572 Ensure compressed meshes are exported
* Resolves #1806
2025-06-11 02:49:11 -07:00
ds5678
4bf981f2bf Improve packed float vector unpacking
* Resolves #1768
2025-05-28 21:30:16 -07:00
ds5678
2b05a584a3 Implement VertexDataBlob
* Resolves #1455
2024-12-08 10:12:01 -08:00
ds5678
bb19f1b9b1 BoneWeight Improvements
* Fix bug where there were extra skin weights extracted. The extra values were all 0 because there was never any data to fill them.
* Make compiler warn for incorrect use of Pure methods
* Refactor BoneWeight4 to use InlineArray
* Support bit packing ReadOnlySpan<int>
* Support setting the compressed mesh weights
2024-02-03 15:13:27 -05:00
Jeremy Pritts
514eab6b1b Ensure proper logic for CompressedMeshExtensions.SetUV 2023-09-09 11:01:13 -04:00
Jeremy Pritts
e4e6bc922f Use UVInfo in CompressedMeshExtensions more 2023-09-09 10:57:02 -04:00
Jeremy Pritts
0f5799a97a Refactor CompressedMeshExtensions and add unit tests 2023-09-08 21:36:16 -04:00
Jeremy Pritts
6e45e71f3c Move projects into a subfolder 2023-01-14 11:31:39 -05:00