Jeremy Pritts
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1d5849a5b3
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Update source generated dll
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2023-06-15 11:15:42 -04:00 |
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Jeremy Pritts
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a1fc74d60e
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Use int instead of uint in ExportIdHandler
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2023-06-15 09:56:28 -04:00 |
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Jeremy Pritts
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6f20ef1b62
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Fix small bug in TextureExportCollection
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2023-06-15 09:22:10 -04:00 |
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Jeremy Pritts
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3d641657e8
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Downgrade ILSpy
* Resolves #837
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2023-06-15 08:51:59 -04:00 |
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Jeremy Pritts
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b9c04e4f95
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Clean up asset naming:
* IUnityObjectBase.GetBestName()
* Remove unnecessary parameter in ExportCollection
* Remove HasNameExtensions
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2023-06-13 10:12:32 -04:00 |
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Jeremy Pritts
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7759c565a8
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Use Asset.OriginalName if available when exporting
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2023-06-13 09:04:39 -04:00 |
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Jeremy Pritts
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56d66eb623
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Move Meta to export project and reduce allocations
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2023-06-11 21:58:02 -04:00 |
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Jeremy Pritts
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8f43a69796
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Small performance improvement for PPtr yaml export
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2023-06-11 21:47:42 -04:00 |
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Jeremy Pritts
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b97486d527
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Fix DictionaryTests
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2023-06-11 20:37:51 -04:00 |
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Jeremy Pritts
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3006d48010
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Update source gen dll and code:
* Fix issues building recent commits
* AssetList.CopyTo(Span)
* Utf8String.IsEmpty
* Resolve #692
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2023-06-11 20:03:43 -04:00 |
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Jeremy Pritts
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e00e1bd752
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Breaking Changes:
* Move UnityGUID
* Delete Utf8StringBase
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2023-06-11 17:02:02 -04:00 |
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Jeremy Pritts
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cc2e1b4ab5
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YamlScalarNode constructor for Utf8String
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2023-06-11 11:30:49 -04:00 |
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Jeremy Pritts
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0b0ceda1a6
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Use regex source generator in YamlScalarNode
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2023-06-11 11:27:14 -04:00 |
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Jeremy Pritts
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584d8c08e2
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Remove mutable YamlScalarNode.Empty
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2023-06-11 11:26:41 -04:00 |
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Jeremy Pritts
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c000ae3086
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Small improvement for new UnityGUID creation
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2023-06-11 11:08:45 -04:00 |
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Jeremy Pritts
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7bafa42e83
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AssetRipper.Primitives
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2023-06-11 10:58:11 -04:00 |
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Jeremy Pritts
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20e5ab6afb
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More efficient EndianSpanReader.ReadBytesExact
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2023-06-11 10:44:54 -04:00 |
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Jeremy Pritts
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9e61589c21
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Fix loose BlendTree and Transition assets before Unity 5
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2023-06-09 21:40:56 -04:00 |
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Jeremy Pritts
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40e87911ce
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New source gen dll
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2023-06-09 21:38:52 -04:00 |
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Jeremy Pritts
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d2ca9a14e8
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AccessListBase.ToPPtrAccessList
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2023-06-09 20:49:16 -04:00 |
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Jeremy Pritts
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2cbc3a5aaa
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Show MainAsset in the UI
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2023-06-09 20:28:18 -04:00 |
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Jeremy Pritts
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4b2625c860
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Fix CopyTo bug in AssetList and AccessList
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2023-06-09 20:23:55 -04:00 |
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Jeremy Pritts
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273147826b
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New source generated dll
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2023-06-09 18:55:07 -04:00 |
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Jeremy Pritts
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06a618632f
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Fix bug in TextureAssetCollection
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2023-06-09 18:31:05 -04:00 |
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Jeremy Pritts
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55486a4134
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Export Font Texture properly
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2023-06-09 10:09:53 -04:00 |
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Jeremy Pritts
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a182105cd2
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Copy IMonoBehaviour.Structure when outlining prefabs
* Resolves #852
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2023-06-09 09:44:01 -04:00 |
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Jeremy Pritts
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871142f4ec
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Refactor texture export to use SpriteInformationObject
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2023-06-09 09:32:10 -04:00 |
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Jeremy Pritts
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490924aba2
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Use source generated enums more
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2023-06-08 23:05:24 -04:00 |
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Jeremy Pritts
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3006a70d5c
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Texture Array Export on 2020.2+
* Resolves #425
* Resolves #426
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2023-06-08 10:01:25 -04:00 |
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Jeremy Pritts
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829559072a
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Fix AudioMixerProcessor throwing for conflicting group guid values
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2023-06-07 13:40:03 -04:00 |
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Jeremy Pritts
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6495981071
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Hide UnityObjectBase.originalPathDetails in the debugger
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2023-06-07 13:17:37 -04:00 |
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Jeremy Pritts
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f062548d63
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Resolve #850
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2023-06-07 13:02:46 -04:00 |
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Jeremy Pritts
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469fba412c
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Sprite extension method
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2023-06-07 12:40:10 -04:00 |
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Jeremy Pritts
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8a51a37218
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Resolve #851
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2023-06-07 12:30:58 -04:00 |
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Will Corby
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046db5db42
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Proper cubemap export (#849)
* use TextureImporterNPOTScale.ToNearest instead of TextureImporterNPOTScale.None
* only flip non cubemaps
* oops dont use var
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2023-06-07 01:20:23 -04:00 |
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Jeremy Pritts
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1278cc664d
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Small animation performance improvements
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2023-06-06 21:25:02 -04:00 |
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Jeremy Pritts
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ccbaa530c8
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Nuget bump:
* Resolves #841
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2023-06-05 10:02:56 -04:00 |
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Jeremy Pritts
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e9cde9b8f0
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Refactor AnimatorController processing
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2023-06-05 00:24:56 -04:00 |
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Jeremy Pritts
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5fd962b4dc
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Refactor AnimationClipConverter:
* Some field name changes
* PathProcessor -> PathChecksumCache
* readonly struct
* Use PPtr in CurveData
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2023-06-04 22:40:42 -04:00 |
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Jeremy Pritts
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b7b96a2bfd
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Use regex generator in CustomCurveResolver
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2023-06-04 22:25:25 -04:00 |
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Jeremy Pritts
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b85451a542
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Update source generated dll
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2023-06-03 16:40:24 -04:00 |
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Jeremy Pritts
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6cb2f5d6fd
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TOS code refactor
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2023-06-03 16:06:22 -04:00 |
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Zereth
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bf5b077086
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Implement AnimationClip ScriptCurve export. (#822)
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2023-06-03 15:23:54 -04:00 |
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Jeremy Pritts
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dc8ebc4ce6
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LightingDataAsset Improvements:
* Export to the proper path
* Only create a new asset when there is data to fill it
* Code refactor
* Related: #553 and #811
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2023-05-29 23:43:39 -04:00 |
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Jeremy Pritts
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6cb571afe0
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Big refactor:
* Sort and remove usings
* Change AssetRipper.Import namespaces
* Delete some utility classes
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2023-05-23 09:28:57 -04:00 |
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Jeremy Pritts
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0a666bbdda
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Use IRenderer in LightingDataProcessor
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2023-05-23 09:03:10 -04:00 |
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Jeremy Pritts
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b72259cb98
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Remove ProjectAssetPath, ObjectUtils, and ThreadSafeRandom
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2023-05-23 08:50:14 -04:00 |
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Jeremy Pritts
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5fd1b3fef8
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Bump ILSpy and Coverlet
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2023-05-23 08:10:24 -04:00 |
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Jeremy Pritts
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a417233b0a
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Add documentation and unit tests.
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2023-05-20 15:32:42 -04:00 |
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Jeremy Pritts
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da043569af
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Convert ThreadSafeRandom to a static class.
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2023-05-19 22:25:15 -04:00 |
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