5 Commits

Author SHA1 Message Date
Jeremy Pritts
85172b7393
File system improvements (#1936)
* WIP file system improvements

* Switch to a hierarchial virtual file system

* EnumerateFiles and EnumerateDirectories

* Change import code to use FileSystem

* Use FileSystem when loading assemblies

* Use FileSystem in MonoManager initialization

* Remove set method for PlatformGameStructure::RootPath

* Renaming cleanup
2025-09-13 15:17:41 -07:00
ds5678
f26c4b99a9 Fix issue with two TimelineAsset referencing same clips
* Resolves #1843
* Resolves #1599
2025-07-14 21:57:14 -07:00
ds5678
ff1f7377be Add unit test for UnityEngine.UI guid
* Resolves #1787
* Resolves #1813
2025-06-20 00:13:59 -07:00
ds5678
b08d463572 Ensure compressed meshes are exported
* Resolves #1806
2025-06-11 02:49:11 -07:00
ds5678
4e771ef41b Ensure scriptable objects with an empty name get exported
* Resolves #1795
* Resolves #831
* Closes #1069
2025-05-31 22:41:36 -07:00