bump version and update roadmap

This commit is contained in:
Jeremy Pritts 2022-05-12 13:24:33 -04:00
parent 929250cb65
commit f6e6692385
3 changed files with 10 additions and 10 deletions

3
.gitignore vendored
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@ -11,4 +11,5 @@ bin
**/build/
.vscode
*.blend1
launchSettings.json
launchSettings.json
AssetRipper.SourceGenerated.xml

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public const string Author = "ds5678";
public const string CopyRight = "Copyright © 2022";
public const string Version = "0.1.9.9";
public const string Version = "0.2.0.0";
public const string TranslationURL = "https://weblate.samboy.dev/engage/assetripper/";
public const string WebsiteURL = "https://assetripper.github.io/AssetRipper";

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# Development Roadmap
## 0.2.0.0
* Convert exporters to the new system
* Animator Controller exporter
* Animation Clip exporter
## 0.2.0.1
* Fix the inevitable bugs that pop up
* Bug fixing
* TextureImporter Yaml
* Any other bugs that pop up
* Mesh export - STL, OBJ, FBX, PLY, GLB
* Convert Unified Exporter to the new system
* Convert GLB Exporter to the new system
* Use nuget package
## 0.2.1.0
This release will be primarily focused on cleaning up and refactoring the project.
* Convert exporters to the new system
* Mesh exporters
* Cleanup legacy code
* Move documentation on legacy code to a suitable home
* Remove the `Classes` and `Converters` namespaces