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[skip ci] documentation
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@ -17,7 +17,7 @@ namespace AssetRipper.Core.Classes.LightProbes
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public static bool HasEnabled(UnityVersion version) => version.IsGreaterEqual(4, 0, 0);
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/// <summary>
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/// 5.6.0b6 and greater
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/// 2018.3.0b7 and greater
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/// </summary>
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public static bool HasDering(UnityVersion version) => version.IsGreaterEqual(2018, 3, 0, UnityVersionType.Beta, 7);
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@ -109,7 +109,7 @@ namespace AssetRipper.Library.Exporters.Textures
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{
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importer.SpriteMode = SpriteImportMode.Single;
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importer.SpriteExtrude = 1;
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importer.SpriteMeshType = SpriteMeshType.FullRect;
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importer.SpriteMeshType = SpriteMeshType.FullRect;//See pull request #306
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importer.Alignment = SpriteAlignment.Center;
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importer.SpritePivot = new Vector2f(0.5f, 0.5f);
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importer.SpriteBorder = new();
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@ -6,13 +6,18 @@
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* Convert Exporters to the new Interface System
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* Animator Controller exporter
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* Mesh exporters
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* Shader disassembly exporter
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* Texture exporter
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* Move more classes to the Common project
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* Move ProjectExporter
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* Move GameStructure
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* Struct Reading Overhaul
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* Apply interfaces in the generated assemblies
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* Implement a system for downloading the assemblies on demand
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* Implement a system for generating the assemblies on demand
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* New Tpk Format
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* Extract Engine Asset Info from all Unity versions
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* Extract Reference Assembly Info from all Unity versions
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* Finalize format structure and publish to nuget
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* Finishing touches
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* Remove the `Classes` and `Converters` namespaces
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* Remove any additional legacy code
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@ -60,14 +65,14 @@ This release will likely focus on improving the user experience in the GUI
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* DAE (aka Collada)
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* Split combined meshes back into the original set of static meshes
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* Script Export
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* Option to reference assemblies instead of scripts
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* Hybrid script export
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* Assembly renaming
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* Convert TypeTree to MonoScripts
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* Selective Export
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* Export Selected object to folder
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* Export Selected object to compressed zip file
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* Shader Export
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* Replace all shaders on materials with a built-in shader (for example, the Standard shader)
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* Export shaders as yaml
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## Concept Ideas
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> Note: This is just a collection of ideas. These might not be desirable or feasible, so many of them might never be implemented. Do not interpret their inclusion here as any form of commitment.
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