[skip ci] documentation

This commit is contained in:
Jeremy Pritts 2022-03-25 23:46:12 -04:00
parent 601169e78a
commit d25656a41d
3 changed files with 10 additions and 5 deletions

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@ -17,7 +17,7 @@ namespace AssetRipper.Core.Classes.LightProbes
public static bool HasEnabled(UnityVersion version) => version.IsGreaterEqual(4, 0, 0);
/// <summary>
/// 5.6.0b6 and greater
/// 2018.3.0b7 and greater
/// </summary>
public static bool HasDering(UnityVersion version) => version.IsGreaterEqual(2018, 3, 0, UnityVersionType.Beta, 7);

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@ -109,7 +109,7 @@ namespace AssetRipper.Library.Exporters.Textures
{
importer.SpriteMode = SpriteImportMode.Single;
importer.SpriteExtrude = 1;
importer.SpriteMeshType = SpriteMeshType.FullRect;
importer.SpriteMeshType = SpriteMeshType.FullRect;//See pull request #306
importer.Alignment = SpriteAlignment.Center;
importer.SpritePivot = new Vector2f(0.5f, 0.5f);
importer.SpriteBorder = new();

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@ -6,13 +6,18 @@
* Convert Exporters to the new Interface System
* Animator Controller exporter
* Mesh exporters
* Shader disassembly exporter
* Texture exporter
* Move more classes to the Common project
* Move ProjectExporter
* Move GameStructure
* Struct Reading Overhaul
* Apply interfaces in the generated assemblies
* Implement a system for downloading the assemblies on demand
* Implement a system for generating the assemblies on demand
* New Tpk Format
* Extract Engine Asset Info from all Unity versions
* Extract Reference Assembly Info from all Unity versions
* Finalize format structure and publish to nuget
* Finishing touches
* Remove the `Classes` and `Converters` namespaces
* Remove any additional legacy code
@ -60,14 +65,14 @@ This release will likely focus on improving the user experience in the GUI
* DAE (aka Collada)
* Split combined meshes back into the original set of static meshes
* Script Export
* Option to reference assemblies instead of scripts
* Hybrid script export
* Assembly renaming
* Convert TypeTree to MonoScripts
* Selective Export
* Export Selected object to folder
* Export Selected object to compressed zip file
* Shader Export
* Replace all shaders on materials with a built-in shader (for example, the Standard shader)
* Export shaders as yaml
## Concept Ideas
> Note: This is just a collection of ideas. These might not be desirable or feasible, so many of them might never be implemented. Do not interpret their inclusion here as any form of commitment.