Replace native crunch decoding with new managed libraries

Resolves #448
This commit is contained in:
ds5678 2025-09-17 19:43:48 -07:00
parent 27227a0e2b
commit 3fdd215f35
2 changed files with 15 additions and 3 deletions

View File

@ -11,7 +11,9 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="AssetRipper.Conversions.Crunch" Version="1.0.0" />
<PackageReference Include="AssetRipper.Conversions.FastPng" Version="1.1.0" />
<PackageReference Include="AssetRipper.Conversions.UnityCrunch" Version="1.0.0" />
<PackageReference Include="AssetRipper.TextureDecoder" Version="2.3.0" />
<PackageReference Include="AssetRipper.Tpk" Version="1.1.0" />
<PackageReference Include="Kyaru.Texture2DDecoder" Version="0.17.0" />

View File

@ -1,4 +1,6 @@
using AssetRipper.Import.Logging;
using AssetRipper.Conversions.Crunch;
using AssetRipper.Conversions.UnityCrunch;
using AssetRipper.Import.Logging;
using AssetRipper.SourceGenerated.Enums;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
@ -9,14 +11,15 @@ internal static partial class CrunchHandler
{
public static bool DecompressCrunch(TextureFormat textureFormat, UnityVersion unityVersion, ReadOnlySpan<byte> data, [NotNullWhen(true)] out byte[]? uncompressedBytes)
{
if (OperatingSystem.IsWindows())
/*if (OperatingSystem.IsWindows())
{
return DecompressCrunchWithUtinyDecoder(textureFormat, unityVersion, data, out uncompressedBytes);
}
else
{
return DecompressCrunchWithStudioDecoder(textureFormat, unityVersion, data, out uncompressedBytes);
}
}*/
return DecompressCrunchWithNewDecoder(textureFormat, unityVersion, data, out uncompressedBytes);
}
private static bool IsUseUnityCrunch(UnityVersion version, TextureFormat format)
@ -101,4 +104,11 @@ internal static partial class CrunchHandler
uncompressedBytes = Texture2DDecoder.TextureDecoder.UnpackUnityCrunch(data);
return uncompressedBytes is { Length: > 0 };
}
private static bool DecompressCrunchWithNewDecoder(TextureFormat textureFormat, UnityVersion unityVersion, ReadOnlySpan<byte> data, [NotNullWhen(true)] out byte[]? uncompressedBytes)
{
return IsUseUnityCrunch(unityVersion, textureFormat)
? UnityCrunch.TryDecompress(data, out uncompressedBytes)
: Crunch.TryDecompress(data, out uncompressedBytes);
}
}